Magic Skills

Evocation

Evocation Fundamentals Light Evocation Dark Evocation Nature Evocation Chaos Evocation Fire Evocation Water Evocation Wind Evocation Lightning Evocation Magecraft
 * 400 experience points, no stat change, requires tutor. Unlock Evocation abilities for training. Determine character element by rolling 1d8. Results are as follows. 1 - Light, 2 - Dark, 3 - Nature, 4 - Chaos, 5 - Fire, 6 - Water, 7 - Wind, 8 - Lightning. Only abilities of this element can be learned. In other magic fields, abilities of this element cost 10% less experience points to learn.
 * Rank 1: 600 experience points, no stat change. Evocation: Generate Light, which converts bodily energy into light. At rank 1 Light Evocation it provides light for 5 feet from the caster for 5 mana per turn. This area goes up by 5 feet for each further rank of Light Evocation.
 * Rank 2: 1500 experience points, +1 discipline. Evocation: Brilliant Flash, which blinds those around the user for 1 turn and costs 20 mana at rank 2 Light Evocation. It gains +1 turn for each further rank of Light Evocation.
 * Rank 3: 3000 experience points, +1 strength. Evocation: Searing Ray, which fires a ray of light that deals 1d4 damage to one target up to 20 feet away and costs 30 mana at rank 3 Light Evocation. It gains +1d4 of damage for each further rank of Light Evocation.
 * Rank 4: 5000 experience points, +1 constitution. Evocation: Force Barrier, which generates a shield 10 feet around the user that can stop projectiles (but not people) from entering. This costs 5 mana per turn, and additionally costs the damage of any projectile stopped x2. At rank 5 Light Evocation, this cost is reduced to the damage of the projectile.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Light-based weapon. This weapon provides light for 20 feet and deals light element damage.
 * Rank 1: 600 experience points, no stat change. Evocation: Creeping Shadows, which allows the user to move unseen at the cost of 40 mana per turn at rank 1 Dark Evocation. This cost is reduced by 5 for each further rank of Dark Evocation.
 * Rank 2: 1500 experience points, +1 discipline. Evocation: Light Drain, which allows the user to darken their surroundings up to 5 feet for 10 mana per turn at rank 1 Dark Evocation. This range increases by another 5 feet for each further rank of Dark Evocation.
 * Rank 3: 3000 experience points, +1 strength. Evocation: Devouring Lance, which allows the user to fire a dark energy spear up to 15 feet, which pierces targets and deals 1d6 damage for a cost of 30 mana at rank 1 Dark Evocation. For each further rank of Dark Evocation, this range increases by 5 feet.
 * Rank 4: 5000 experience points, +1 constitution. Evocation: Black Whisper, which allows the user to teleport up to 20 feet while within darkness at a cost of 30 mana. This cost is reduced to 25 at rank 5 Dark Evocation.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Dark-based weapon. This weapon dampens light for all others within 20 feet and deals dark element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution. Evocation: Mending Aura, which heals all others within 10 feet of the caster for 1d4 per turn at the cost of 10 mana per turn at rank 1 Nature Evocation, and gains +1d4 per further rank of Nature Evocation.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Nature-based weapon. This weapon heals the user for 1d4 every turn and deals nature element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Chaos-based weapon. This weapon ignores all armor on a critical and deals chaos element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Fire-based weapon. This weapon sets the target on fire for 1d4 turns on a critical and deals fire element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Water-based weapon. This weapon absorbs 1d4 mana from the target on hit and deals water element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Wind-based weapon. This weapon deals 1d6 extra damage and deals wind element damage.
 * Rank 1: 600 experience points, no stat change.
 * Rank 2: 1500 experience points, +1 discipline.
 * Rank 3: 3000 experience points, +1 strength.
 * Rank 4: 5000 experience points, +1 constitution.
 * Rank 5: 8000 experience points, +1 wisdom. Evocation: Weapon Creation, which allows the user to generate a Lightning-based weapon. This weapon paralyzes the target for 1d4 turns on a critical and deals lightning element damage.

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